
Naval Aggressor - Prefers attacking enemy ports settlements, even if easier targets are inland. Minor Power - Mostly defensive with a weak military, they do not compete or desire to conquer the world. Kingdom Come - Great Kings have the greatest kingdoms. Immovable - The sworn protectors of the Black Pyramid will never leave that settlement. (Takes longer for relations to improve after negative actions taken against them.) Holds Grudges - Dwarfs do not forget grudges, indeed they harbour them, recording the slights and wrongdoings in great volumes. Hates Beastmen - Beastmen, the hideous, deformed Children of Chaos, have long been a blight on Athel Loren. Guardian - No enemy shall gain a foothold on the homeland. Distrust the Empire - This leader doesn't trust most Imperial leaders, and that has an effect on diplomatic relations. Dissonance - Other generations follow a false plan, they cannot be trusted. Diplomatic - Official relations between powers are what really mattes statecraft is all. Despises Nehekharan Undead - Despises other Undead Priest Kings but has affiliations with the spawn of Neferata: Vampires. Desert-dweller - prefers to conquer and colonise in desert climates only. Defensive - More concerned with maintaining borders than expanding them. Compliant - Only through Saurian unity can the Great Plan be enacted.
Cold-Blooded Logic - The immutable, alien logic of the Lizardmen means they will only consider strong, emotive states when engaging in diplomacy.
Climate is irrelevant - The dead are everywhere, only the living need concern themselves with the environnement. Broken - The leader of this once-proud faction has been defeated in battle broken, he will accept any terms to stay alive. Aggressive - Belligerent and wermongering, their armies reach far with little regard for defence.